Openttd



Openttd-jgrpp-0.40.3-linux-debian-buster-amd64.deb 67 MB openttd-jgrpp-0.40.3-linux-generic-amd64.tar.xz 44.5 MB openttd-jgrpp-0.40.3-linux-ubuntu-bionic-amd64.deb 22.2 MB. OpenTTD is a business simulation game in which players try to earn money via transporting passengers and freight by road, rail, water and air. It is a remake and expansion of the 1995 Chris Sawyer video game Transport Tycoon Deluxe. Come ask us questions about OpenTTD! After our fun but disagreeable second Twitch livestream yesterday and a very successful release on Steam, we will host a chat Q&A stream on April 9th. Tune in at 18:00 UTC on Twitch — here’s a handy countdown and time zone converter. LordAro, Timberwolf, TrueBrain and michicc will try but probably fail in answering all your questions you never dared. OpenTTD is an open source simulation game based upon Transport Tycoon Deluxe. Download OpenTTD. Latest version: 1.11.1. Learn how to play. Read our wiki for help.

OpenTTD is a free re-implementation of the popular DOS game Transport Tycoon Deluxe. You are a transport company owner, and you must manage it over the years in order to make profit.

Installation

Install the openttd package.

If you do not own the original game, openttd-opengfx and openttd-opensfx contains the free graphics & sounds.

Additionally, you may installopenttd-openmsxAUR from the AUR to get the free OpenMSX music pack. Be sure to read through Timidity#Configuration to setup Timidity correctly, in particular, add yourself to the audio group and configure Timidity to use the Freepats SoundFont.

Original Transport Tycoon Deluxe data (optional)

OpenTTD can use the non-free graphics and sound data of the original Windows/DOS version of Transport Tycoon Deluxe.

Openttd
Note: While you can dump the files from either the DOS or the Windows version of the game, only the Windows version provides the original music.

You can get these files from the game CD-ROM, from an existing install or you get them from the freely available game installation archive available at Abandonia.

To use the original graphics & sound effects, copy the following files to /usr/share/openttd/data/ or ~/.openttd/baseset :

  • Windows : trg1r.grf, trgcr.grf, trghr.grf, trgir.grf, trgtr.grf
  • DOS : TRG1.GRF, TRGC.GRF, TRGH.GRF, TRGI.GRF, TRGT.GRF
  • sample.cat from either version

For the original soundtrack, copy the files from the gm folder of the original TTD game directory to ~/.openttd/gm.

Tutorial

The game can be quite confusing at first. A good tutorial is available on the wiki here.

For an in-game tutorial, a game script has been implemented. Just download 'Beginner Tutorial' with the in-game download manager and load the 'Beginner Tutorial' scenario.

Configuration

The OpenTTD main configuration file is located at ~/.openttd/openttd.cfg and is automatically created upon first startup.

Various settings in the configuration file can be edited with buttons on the main menu. Each button is explained below.

Game Options

This window allows you to set options which will be used by default at the start of a new game.

Openttd Cheat

Note: Settings will not be updated for games which have already been started. The options can still be changed in-game.

You can also set the default graphics, sound, and music here.

Difficulty

This window allows you to change the difficulty of the game, and specific options about them. You can either use the difficulty presets by selecting the difficulty buttons at the top of the window, or set custom options.

More information can be found here.

Advanced Settings

In this window, nearly all the other settings in the configuration file can be modified. All the options are grouped in expandable sections. You can also search for the setting to be changed using the search utility.

Details about these settings can be found here.

AI/Game Script Settings

This window allows you to customize various options relating to artificial intelligence (bots or CPU players) and Game Scripts.

Game Scripts are a goal-based scripts which can perform many in-game actions to enhance or extend the game.

Detailed information about this window can be found here. Mac family tree user manual.

Tips and tricks

Heightmaps

OpenTTD allows using a grayscale image as a heightmap for landscape generation. There's an excellent heightmap generator available at terrain.party, based on real Earth terrain. Alternatively, you can use the botherAUR application, which can download larger areas and contains a number of options for fine-tuning the resulting heightmap (see the README for some notes on usage). You may further use gimp for fine-tuning the heightmap, especially useful are the Levels and Gaussian Blur tools.

Cheats

A cheat menu can be shown in a local game by pressing Ctrl-Alt-C.

Detailed information about cheats are available here.

Troubleshooting

Music is not playing

The soundtrack of the game is made of MIDI files. Therefore, you need a MIDI synthesizer to play them.

The game will automatically try to use TiMidity++ with no additional arguments. If for some reason you need/want to use another synthesizer, OpenTTD provides the 'extmidi' music driver, which allows you to configure a command to be ran to play music.

Warning: When using the extmidi driver, the in-game volume control sliders are disabled and cannot be used to change the volume.
Warning: If the command you want to run is not included in $PATH, you must specify the absolute path.

Edit your openttd.cfg to configure extmidi : Marvel ultimate alliance mac downloadcleversterling.

Note: You can also configure extmidi when starting up the game : openttd -m extmidi:cmd=<command>


However, extmidi does not allow additionnal arguments in the command. The solution is to use a wrapper script (for example, ~/.openttd/playmidi) :

Mark it as executable :

Then you can specify the full path to the script as the command to be used with extmidi :

See also

Retrieved from 'https://wiki.archlinux.org/index.php?title=OpenTTD&oldid=662097'
OpenTTD Manual
Installation · FAQ
Tutorials and Instructions
Game interface · README.md
Infrastructure

Railways:

Signals · Stations · Junctions · Carrying capacity · Rail Designs & Tips
Roadways · Tramways · Waterways · Airports · LandscapingSettings
Game options · Settings · AI settings ·Custom graphics · Cheats
Graphics and sound
More topics
Climates · Towns · Industries · Economy ·Disasters · Tips ·Hidden features · Hotkeys ·Console · Game Mechanics ·Multiplayer · Scenario editor ·Online content
Troubleshooting · Links

NewGRF stands for New Graphics Resource File which provide a general interface to mod(ify) the game. As of OpenTTD 1.2.0, 32 bit graphics are also supplied via NewGRFs.

NewGRF is the way to add new or modify existing graphics, vehicles, buildings, cargos, railtypes, objects and industries within OpenTTD. NewGRF files may be downloaded and selected for activation prior to creation of a new game in order to introduce these features. Unlike Advanced Settings which may be changed part way through a game, NewGRF should be installed prior to starting a new game in order to ensure correct operation. The name 'NewGRF' refers to the new features added to GRF files (Transport Tycoon graphics resource files) which can be exploited to change graphics and the behaviour of the game. NewGRF is a shared format between OpenTTD and TTDPatch, and is almost fully compatible with both.

For common issues with GRF files in OpenTTD, visit the NewGRF FAQ.

  • 1Getting NewGRFs

Getting NewGRFs

Online content

John deere 9400 combine operators manuallasopaopolis. The most common and convenient way to obtain NewGRFs is by using the ingame online content download feature. Most NewGRF can be found there. There exists also a NewGRF development forum where you may find development versions of some NewGRFs, as well as a wiki NewGRF which links to both many of the NewGRFs and other repositories.

Manual install

If you want to use NewGRFs obtained from other locations, which are not available from the online content download, you need to manually install them into the correct place. A NewGRF is a single file (with the extension .grf) for example: 'grvts.grf'. To install a NewGRF:

  1. Download the NewGRF (.grf) file.
  2. Move (and uncompress) the NewGRF file to the newgrf directory of your OpenTTD installation.
  • This will often be:

C:My Documentsnewgrf (Windows 95, 98, ME)

C:Documents and Settings<username>My DocumentsOpenTTDnewgrf (Windows 2000, XP)

C:Users<username>DocumentsOpenTTDnewgrf (Windows Vista, 7, 10)

~/.openttd/newgrf (Linux, BSD)

~/Documents/OpenTTD/newgrf (OSX)

Activating NewGRFs

1. In the main menu, click 'NewGRF Settings'.

The interface changed between OpenTTD 1.0 and 1.1, thus both will be presented here after one another:

2. Select a NewGRF from the 'inactive NewGRFs files' and press 'Add' or simply double click on it. On small screens it looks like

and on big screens it more conveniently expands to:

3. Configure an active newgrf's parameter, if needed: Select it from the 'active newgrf files' list and choose the 'parameter' button. The result may look similar to

4. Optionally you may choose to save the selection of newgrfs (along with their configuration parameters) or load such list by making use of the NewGRF presets:

To Combine or Not To Combine

OpenTTD allows you to select up to 59 different NewGRFs for each new game you start. However, you can't just make a random selection of what to add; a bit of planning is required. Not all NewGRFs are compatible with each other and sometimes you need multiple NewGRFs that complement each other. Below is an overview of different types of NewGRFs together with some comments on what you should and should not combine.

Vehicles

  • One of each (train set, road vehicle set, ship set, aircraft set) gives the best results.
  • More than one of the same type is possible, but may result in significant cost and other differences between vehicles of different sets.
  • The upper limit is 65535 different vehicles for each type.

Stations

  • As much as you want until you reach the upper limit of 255 different station classes.

Canals/rivers

  • Only one at a time.

Bridges

  • In case of more than one, some sets will end up overwriting each other. This gives no technical problems, so feel free to experiment.
  • Bridge sets will always modify both road and rail bridges, due to the way they're implemented.
  • The upper limit is 13 different bridge types (the same as in the default set).

Houses

  • Only one at a time for the best results.
  • Combining more than one is possible, up to the upper limit of 255 different houses per NewGRF and 512 different houses total.

Industries

  • Only one at a time. Exception: one or more of ECS Vectors.
  • Some industry sets are designed to modify the default industries. The one at a time rule applies here as well: do not combine with other industry sets.
  • Most industry sets add new cargo types, which are unsupported by the default vehicles. If you use such an industry set, also always load a supporting vehicle set.
  • Even outside of ECS, some industry sets are designed to modify and/or complement other industry sets.
  • The upper limit is 128 industries per NewGRF, 240 industries total, 64 cargo types total, and 16 different cargo types of I/O per industry type.

Airports

  • As much as you want until you reach the upper limit of 128 different airports.

Objects

  • As much as you want until you reach the upper limit of 64000 different objects and 255 different object classes.

Railtypes (track sets)

  • As much as you want until you reach the upper limit of 64 different railtypes. This includes the four default railtypes, which cannot all be undefined.
  • Some track sets are specifically designed for specific train sets.

Roadtypes (road and tramway sets)

  • As much as you want until you reach the upper limit of 64 different roadtypes. This includes the default road and tram types, which cannot be undefined.
  • Some road and tramway sets are specifically designed for specific road vehicle sets.

Many NewGRFs will warn if you make invalid combinations and will possibly disable themselves. It is recommended to check the NewGRF configuration after starting a new game (via Tools menu). If there are problems, it is recommended to abandon the game, fix the problems, and start a new game. For random games you can regenerate the same map when using the same random seed and keeping the other settings identical in the map generator. After starting a game you can obtain its random seed by typing getseed in the Console.

Openttd

8 bit vs 32 bit graphics

Feature availability
1.0-1.2
1.4

Openttd Multiplayer

Nightly

As of OpenTTD 1.2.0, NewGRFs can contain not only the usual 8 bit graphics, but also 32 bit graphics. With this change, NewGRFs are in fact the only way to supply 32 bit graphics to OpenTTD 1.2.0 or newer. From this point forward, NewGRFs are also able to supply different graphics for the different zoom levels.

See the Playing with 32 bpp graphics for a list of 32 bit graphics available to OpenTTD 1.2.0 and newer.

Closing remarks

Now, whenever you start a new game, the choice of NewGRFs will become active, and whatever changes they make to the game will become effective. However changing these settings will have no effect on existing savegames as newgrfs are an integral part of a savegame and the list of used newgrfs is stored within it.

A screenshot showing use of newgrf files including UKRS and Newstations

The order of (active) NewGRFs is important in determining how different NewGRFs interact. A NewGRF lower in the list overrides the effects of a NewGRF further up in the list. Some NewGRFs will even disable themselves if you load them in the wrong order (such as ECS Vectors, as shown below).

What happens if you load NewGRFs in the wrong order?

External links

  • GRFCrawler A non-comprehensive database of available NewGRFs
  • NewGraphicSpecs Specs of the GRF Format
Folder: Manual